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I’m trying to set up a Godot 4.0 project that will be using a dedicated server but I think the docs may need a bit of TLC. In this document, there is a link to the “server downloads page” which 404s:
The broken link:
Since I’m currently compiling the Godot editor myself to use some custom modules and already have a build pipeline for that set up, I figured I could just compile the godot-server binary instead since the downloads seem to be gone. In trying to figure out how to do that, I read this doc:
To compile a debug server build which can be used with remote debugging tools, use:
scons platform=linuxbsd target=template_debug
However, that doesn’t seem to build a server binary. The resulting binary is:
And when I run that with
--main-pack ./my-project.pck, it seems to just run like a normal client.
I looked at the history of that doc and in Godot 3.X it used to be a little different:
It used to recommend building a server binary via:
scons platform=server ...
This other doc still references that server platform:
But when I run
scons platform=list on my own Linux machine, that platform isn’t available.
I wouldn’t mind contributing and updating docs myself but without digging through scons scripts I don’t know enough about how this is supposed to work. Can anyone briefly explain the workflow for dedicated server binaries in Godot 4.0?
Is the general flow here still accurate? (Export a .PCK, build/compile godot-server, run
godot-server --main-pack ./my-project.pck)
Where can I download the godot-server binary from?
How can I compile the godot-server binary myself?