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Asked By | zombie |
i have the function that makes the enemy move and i have another function that makes the player able to kill the enemy . when the second function is running the enemy will still move 1 sec before he dissepears so i want to stop the first function
help
SOLVED !!
this is a duplicate post of a post that you made a minute before this post. Probably best to only have one post for a single question
godot_dev_ | 2023-06-14 13:33
how does the enemy move, perhaps in _process
? You could disable processing by set_process(false)
(doc). You could also hide the node or just move it somewhere else.
spaceyjase | 2023-06-14 16:21