|Topic was automatically imported from the old Question2Answer platform.
I want to use an external library in my godot module. I can successfully compile it, but the problem is, that scons assumes the external library is named after the same scheme, when it is not.
Example compiling with
p=windows for 64bit with
I have a library located in
module_env.Append(LIB=['mylib']) results in scons searching for
mylib.windows.tools.64.lib, but I don’t want to rename all the external libs according to their platform.
Is there a way to disable that scons behavior for external libraries?
It’s probably a better idea to ask questions about C++ module development on IRC (
#godotengine-devel @ chat.freenode.net) instead.
Calinou | 2018-06-12 20:52