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So I have my character animation set up with a State Machine in the animation tree. I want to lock my movement when I’m in the “Run” state.
Some things to note:
I can achieve this with an “if” statement in front of the “run” input checking if I’m attacking at the moment. I don’t like this solution because I have to add every action that should stop the run.
I’m using “Move and Slide” for my movement, And “Move And Collide” for my gravity
In short, I’m trying to stop my character from running when I’m in the “Attack” state.