Strange bug with blendspace2D

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:bust_in_silhouette: Asked By deadoptick


I discovered this bug while using the godot engine to create animation for my game.

I created a blendspace2D with these coordinate :

  1. (1,0) run right
  2. (1,-1) crouch run right
  3. (-1,-1) crouch run left
  4. (-1,0) run left

When i run the game (and sometime in the editor too). a weird flickering append. It’s like the blendspace switch to (1,-1) to (-1,-1) in a matter of miliseconds. The only problem is that this is not a desired behavior. Any idea of why this append ?

I made a video about this bug :

By the way sorry for my bad english.

:bust_in_silhouette: Reply From: deadoptick

I found out what is the cause.

It was my fault all along. In reality what happened is that i do not see that in my animation i got a duplicated key on each other. This is why there is a flickering sometime.

My bad sorry