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Hi! This is my first question, and I’m really hoping to get some answers.
So I created a tilemap in Godot, with a simple player with 8dir movement. And then I went to set my collision shapes with the walls, so that my player would be contained within the room. But when I went to test the game, none of the collisions worked-- but I couldn’t move onto the tiles along the top and the left. Is this some setting I have on wrong? There’s no code, so there’s nothing else really to show. Has anyone else encountered this?
You could post an image of your collision shapes. I think it would help explain what’s wrong.
exuin | 2020-10-11 04:07