If you are having stuttering issues and have an AMD card that supports Adaptive Sync, turn it off!
I spent 2 weeks going down a rabbit hole chasing micro stuttering issues. Hopefully this saves someone time and sanity…
If you are having stuttering issues and have an AMD card that supports Adaptive Sync, turn it off!
I spent 2 weeks going down a rabbit hole chasing micro stuttering issues. Hopefully this saves someone time and sanity…
I’ve been facing some stuttering lately (Godot 4.2 on Ubuntu, KDE, X11) and your comment rang a bell. In my case I have an Nvidia card and after switching off G-Sync everything is working smoothly. Thanks!
thank you too
If you can only reproduce this in Forward+/Mobile, this is likely due to Forward Plus Renderer causes frameskips/jitter/judder/stutter, GPU frames aren't sorted correctly on Windows · Issue #84137 · godotengine/godot · GitHub.
Ideally, you shouldn’t have to disable VRR support – it should be able to work correctly with Godot projects. I personally leave VRR enabled at all times on a NVIDIA + Linux/Windows setup and it works fine on my end (including in Forward+/Mobile, I seem unable to reproduce the issues mentioned here). I use KDE + X11 on Linux.
That said, due to hardware limitations, VRR flicker is expected in the editor or in a project with low-processor mode if VRR is enabled for both windowed and fullscreen applications: Troubleshooting — Godot Engine (latest) documentation in English
This is a separate issue from stuttering though.
I am using Forward+
No flickering issues here, it is definitely stutter and it is pretty severe.
Glad I could help some people. I thought I was going crazy because I never had this issue before.
Any way to edit the title header to “Stuttering - VRR Related” since it seems this is not only an AMD issue?
Edited the title ![]()
I have an nvidia card. and my display settings dont seem to allow me to toggle g-sync. Any suggestions?