Sudden Perfomrance Drop after one click deploy crash on android

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:bust_in_silhouette: Asked By Eistee

Oh god, i hope some of you brilliant people can help me with that:

I had a crash on my android phone in the middle of a one click deploy.
After that my phone (HTC one M8) is no longer avaiable as a device in godot, but that is not my main problem.
The problem is that now, when i use one click deploy on my other android device (Samsung Galaxy Tab A6) i got a framerate of 1-7 fps, while it was on 60 fps before, without any changes on the project.

I am fairly new to programming, so my knowledge of…well most matters in this regard, is limited.

Can someone here pls help me with that problem, it’s driving me crazy.

If you need more Infos for solving this case, tell me what you need to know (and maybe where i can get that info for you)

Thank you all in advance!