Switch Homebrew

I’ve been working on allowing Godot to compile for the Nintendo Switch using homebrew scene research.
What I currently found and encountered:
All Nintendo consoles have a very well developed homebrew scene.
DevkitPro is an permissively licensed open source project that allows for a good basis.
It’s written very portability oriented, but with that also in very dense bash script.
For information from the homebrew .org sites brew provides a really good overview of what is available.
Nintendo does allow stuff developed in non-natively developed engines in their ecosystem.

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Welcome!

As far as switch homebrew, EIREXE (Álex Román Núñez) · GitHub has gotten their game to work via homebrew a year ago or so. They can potentially point you in the right direction as well.

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