Sync to physics and move_and_slice (move and collide)

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:bust_in_silhouette: Asked By Mostrio


I my project i use sync_to_physics with some KinematicBodies. I had explained the reason in this other question.

Original question

But if a turn it on this feature i lose move_and_slide and move_and_collide methods that helps me a lot with world collision. Is there some workaround available to have access to this methods using sync_to_physics as well? Can i implement some sort of move_and_collide method myself?


:bust_in_silhouette: Reply From: SynT

Have you tried extending KinematicBody2D aswell?