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I my project i use sync_to_physics with some KinematicBodies. I had explained the reason in this other question.
But if a turn it on this feature i lose move_and_slide and move_and_collide methods that helps me a lot with world collision. Is there some workaround available to have access to this methods using sync_to_physics as well? Can i implement some sort of move_and_collide method myself?