Godot Version
Latest
I’ve created a project titled Test Zone E, created entirely within Godot with softwares such as Blender. Currently, it is a sort of showcase of various things. I hope to use this discussion to post that and development progress, starting with a character controller.
4 Likes
The animation is floaty and awesome!
1 Like
Thanks, that’s what I’m going for. The current (custom) animation player works only with bodies that are separated. I built it specifically for this.
1 Like
The animation player is complete. Custom physics interpolation is next.
Below is the animation playing in Godot after being imported from Blender.
Below is the animation playing in Blender.
3 Likes
A synchronized time was required for the physics interpolation implementation. The video is prior to its creation, however.
A new test map was made for the sole purpose of trying navigation. I will make my own navigation system later, as I cannot get the built-in system to use more than 15 agents before performance begins to crash. The map comes with spawns.
This is the much cleaner physics interpolation for a peer.