Test Zone E Project Development

Godot Version

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I’ve created a project titled Test Zone E, created entirely within Godot with softwares such as Blender. Currently, it is a sort of showcase of various things. I hope to use this discussion to post that and development progress, starting with a character controller.

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The animation is floaty and awesome!

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Thanks, that’s what I’m going for. The current (custom) animation player works only with bodies that are separated. I built it specifically for this.

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The animation player is complete. Custom physics interpolation is next.

Below is the animation playing in Godot after being imported from Blender.

Below is the animation playing in Blender.

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A synchronized time was required for the physics interpolation implementation. The video is prior to its creation, however.

A new test map was made for the sole purpose of trying navigation. I will make my own navigation system later, as I cannot get the built-in system to use more than 15 agents before performance begins to crash. The map comes with spawns.

This is the much cleaner physics interpolation for a peer.

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