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Asked By | GameVisitor |
Hi all,
I am making my 3D game using only Godot (nothing from blender) based on primitive types. I have been using MeshInstance
of type plane for my floors but saw on youtube than plane are not recommended and will be deprecated.
Given this I decided to replace them with CubeMesh
, however i am unable to have my textures displayed exactly as they were before (since the plane is now represented by 1 of cube faces). Can someone provide basic Godot tips of how to adjust the texture so it displays either full on 1 face of the cube or repeatedly on each face ?
I am no expert, and tried to play with the Geometry -> material override -> Uv1
and Uv2
scale properties without success (getting the texture displayed many times on same cube face).
Additional question: What is the difference and what are the pros / cons of:
Mesh -> Material
or
Mesh -> Geometry Instance -> Material Override
Thx