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I want to have a Texture progress node displaying the amount of fuel my main character has remaining. This node displays a value from 0 to 100, so to get a percentage of fuel vs maximum fuel I used this code:
$CanvasLayer/TextureProgress.value = (fuel / MAX_FUEL) * 100
However, the progress bar simply appears completely empty. I tested it and it seems to work fine with any static value or single variable, which confuses me as this equation should be a plain integer from 0 to 100. Is there any solution for this, or am I just being dumb and doing something wrong? Thanks in advance!
Wich function you put this code?
EmanuelOzorio | 2020-05-04 18:12