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Asked By | neoxid501 |
So I’m not sure if I’m using the TextureButtons correctly, but the way I have them set up is I assigned a png to the Normal, Pressed, and Hover textures but no matter what I do the image in my scene isn’t changing. The node structure is as follows:
-Node
–Texture Button
Additionally, the pressed() signal is only sending when I use my touchscreen to tap on the button and the texture still doesn’t change. Everything else aside from the 3 textures I listed above I left untouched.
Thanks again!
Maybe the TextureButtons
need to be children of a parent Control
node? I’m not sure.
Diet Estus | 2018-04-03 16:03
I’m currently using TextureButton and I have not such problem.
When you say touchscreen, what kind of device and OS are you on?
BraindeadBZH | 2018-04-03 18:01
Didn’t work
neoxid501 | 2018-04-03 18:51
I’m using a Windows laptop with a touchscreen.
Edit: Okay wait, it’s working in a completely new project, but not the one I’m working in for some reason
neoxid501 | 2018-04-03 18:52
Go through your project settings and check, also check the mouse filter for your button.
BraindeadBZH | 2018-04-03 19:35
Enabled focus is set to All, and I’m not sure what setting I’m looking for in Project Settings.
Edit: Oh I’m dumb (see answer) ty for the help though I eventually found the problem
neoxid501 | 2018-04-03 21:18