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Switched back to Godot 2.1.5 after realizing that my laptop isn’t compatible with 3.0.x, but I’m running into trouble right off the bat. I disabled mipmaps and filtering for images in project settings and when importing the PNGs. In the editor, everything looks fine. But at runtime, textures look blurry. Stranger still, this doesn’t affect the font I imported which is far shaper than the texture images. Is there a setting I missed?
Not sure if godot 2 had “use pixel snap” (project settings, rendering quality) try turning that on.
Otherwise this QA may be of help to you
guppy42 | 2018-11-15 05:18