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Hey there! Complete beginner here.
The first image is the model in Blender, the second is the model in Godot, exported as gITF. In godot the textures are really blurry however and I have no idea what the cause might be. Anyone any idea?
The textures might have mipmaps. select the texture in the res:, and go to the import tab. under flags, uncheck filter. Hopefully this will solve your problem.
Millard | 2020-10-12 20:10
Yep, that did it! It was just buried deeper in the settings then I thought. Thanks!
TheWheel | 2020-10-13 09:09