|Topic was automatically imported from the old Question2Answer platform.
There is a level that I designed in blender , and then exported into godot.as gltf format. But the lighting looks messy, some faces look black , some coloured , some white. Even in the new world environment. Meanwhile obj looks perfect . Normals are perfect in blender, and I have the faces triangulated. I don’t know what causes the problem. Thanks for any help.