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Attention | Topic was automatically imported from the old Question2Answer platform. |
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Asked By | Immortal Arts |
extends KinematicBody
var curHP : int = 10
var maxHP : int = 10
var damage : int = 1
var gold : int = 0
var attackRate : float = 0.3
var lastAttackTime : int = 0
var moveSpeed : float = 5.0
var jumpForce : float = 10.0
var gravity : float = 15.0
var vel = Vector3()
onready var camera = get_node("CameraOrbit")
onready var attackCast = get_node("AttackRayCast")
func _physics_process (delta):
vel.x = 0
vel.z = 0
var input = Vector3()
if Input.is_action_pressed("move_forwards"):
input.z += 1
if Input.is_action_pressed("move_backwards"):
input.z -= 1
if Input.is_action_pressed("move_left"):
input.x += 1
if Input.is_action_pressed("move_right"):
input.x -= 1
input = input.normalized()
vel.x = dir.x * moveSpeed <---Error
vel.y = dir.y * moveSpeed
vel.y -= gravity * delta
This is my code I am trying to create 3rd person movement following this tutorial: https://godottutorials.pro/action-rpg-godot-tutorial/
The error is : “The Identifier “dir” isn’t declared in current scope”