Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | Soulzz |
extends Node2D
export (int) var width;
export (int) var height;
export (int) var x_start;
export (int) var y_start;
export (int) var offset;
var possible_pieces = [
preload("res://bananapiec.tscn"),
preload("res://heartpiece.tscn"),
preload("res://rubkpiece.tscn"),
preload("res://piece12.tscn")
];
var all_pieces = [];
func spawn_pieces():
for i in width:
for j in height:
var rand = floor(rand_range(0, possible_pieces.size()));
var pieces = possible_pieces[rand].instance();
add_child(pieces);
pieces.position = grid_to_pixel(i, j);
all_pieces[i][j] = pieces;
func match_at(column, row, color):
if i > 1:
if all_pieces[i - 1][j] != null && all_pieces[i - 2][j] != null:
if all_pieces[i - 1][j].color == color && all_pieces[i - 2][j].color == color:
return true;
pass;
func grid_to_pixel(column, row):
var new_x = x_start + offset * column;
var new_y = y_start + -offset * row;
return Vector2(new_x, new_y);
func make_2d_array():
var array = [];
for i in width:
array.append([]);
for j in height:
array[i].append(null);
return array;
func _ready():
randomize();
all_pieces = make_2d_array();
spawn_pieces();
problem: if i > 1: