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Asked By | Digital1191 |
Just started using Godot after using unity and most of my projects never getting close to completion disided to switch to Godot and have started going off a tutorial on a 3d maze game and got stuck on one piece of code and don’t really understand the problem extends Spatial
signal level_completed()
func _on_Goal_body_entered(body):
if body is Player:
emit_signal("level_completed")