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Asked By | xyber |
Hi,
So I am trying out 3D on Godot for the first time. But I am having issue with the textures not displaying properly.
When running the (web) build on a PC browser, it appears fine:
But on mobile browser, it’s kind of a disaster:
Any ideas on why this might be?
I am new to Godot and any help will be appreciated, thanks!
Is Project Settings > Fallback To Gles2 true? It looks like the material’s alpha cutoff isn’t working. Here’s an issue that’s similar to this. It can happen the mobile is falling back onto GLES2.
Magso | 2020-02-28 00:14