![]() |
Attention | Topic was automatically imported from the old Question2Answer platform. |
![]() |
Asked By | Afrent |
hello I am working on a game, and it was going decently but my camera system doesnt work, the parent variable doesn’t update
onready var game = get_parent()
onready var bonnie = game.bonnieRoom
var CamON = false
var cam = 1
var cooldown_done = true
onready var sprite = get_node("Sprite")
#Cam 01
var cam01_bonnie = load("res://Sprites/Camera/BonnieCam01.png")
var cam01 = load("res://Sprites/Camera/Cam01.png")
#Cam 02
var cam02_bonnie = load("res://Sprites/Camera/BonnieCam02.png")
var cam02 = load("res://Sprites/Camera/Cam02.png")
#Cam 03
#Cam 04
var cam04_bonnie = load("res://Sprites/Camera/BonnieCam04.png")
var cam04 = load("res://Sprites/Camera/Cam04.png")
#Cam 06
var cam06_bonnie = load("res://Sprites/Camera/BonnieCam06.png")
var cam06 = load("res://Sprites/Camera/Cam06.png")
func _physics_process(delta):
bonnie = game.bonnieRoom
if Input.is_action_pressed("camera"):
if cooldown_done == true:
if CamON == true:
position.y = 128
CamON = false
cooldown_done = false
$Timer.start(0.1)
elif CamON == false:
position.y = -256
CamON = true
cooldown_done = false
$Timer.start(0.1)
if cam == 1:
if bonnie == 1:
sprite.texture = cam01_bonnie
else:
sprite.texture = cam01
print(bonnie)
func _on_Cam01_pressed():
pass # Replace with function body.
func _on_Cam02_pressed():
pass # Replace with function body.
func _on_Cam04_pressed():
pass # Replace with function body.
func _on_Cam06_pressed():
pass # Replace with function body.
func _on_Timer_timeout():
cooldown_done= true
Does your problem lie with the game
variable? What is not updating?
Ertain | 2021-02-02 19:01
So “bonnie” variable doesn’t update when parent variable “bonnieRoom” updates
Afrent | 2021-02-02 19:04
I think you could use a WeakRef
, or just bonnie = game.bonnieRoom
again
whiteshampoo | 2021-02-03 08:45