There is a problem with the screen flickering. The property of roughness

Godot Version

Godot 3.5.3


I would like to know the cause of the problem or solution. when I move around the stage or point at a certain point, my screen becomes like thisю.
When I remove the connection with the roughness property, everything becomes fine.

This shader is the basis for a shader with which you can remove dirt (perlin noise) from 3d objects.

I used a translator. I hope he translated everything correctly

Add a scalar Clamp before the roughness, maybe (??)

1 Like

It works! Thanks

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