Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | kapsloki |
How can I resolve this? (despite bone and collision isn’t set on proper local yet on the 2D area x-y)
Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | kapsloki |
How can I resolve this? (despite bone and collision isn’t set on proper local yet on the 2D area x-y)
Reply From: | ProggerParrot |
The base-Node of a Bone-Structure always need to be an Skeleton2D.
As childs you can use multiple Sprite2D and Bone2D to build up your animated asset.
A little bit hidden, but at the top of your Godot-Editor, is a toolbar for easy creating Bone2D from Node2D … and Skeleton2D also have the Skeleton-Option " Reset to Rest Pose ".
After properly configuring the Rest-Position in each Bone2D, and resetting the skeleton, you are ready to go.
Hope i could help someone in future,
Regards ProggerParrot