This may change godot physics!

Erin Catto, creator of Box2D (wich was used in mobile games like angry birds and hil climb racing)

crated a new physics engine for 3D games called Box3D wich is more powerfull then most AAA physics engines, And the best thing is it is open source under the MIT licenzes.

What do you think about it, wil godot foundation implement this in tho the godot engine.

Dose it make sense to implement this, because right now ther is no joint and softbody suport.

There is already a thread about Box3D. And there is someone who coded a first Godot bridge.

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See the thread above that @conz3d linked, where all your questions are answered, but I wanted to respond to this:

Godot has supported the Jolt physics engine since 4.x. Since 4.6 it is the default physics engine. Both of those things are supported in Godot:

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