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Attention | Topic was automatically imported from the old Question2Answer platform. |
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Asked By | Keil |
Hi,
i have a 3D world made of tiles (meshInstance), just like an isometric game.
When cursor is over a tile, i want to highlight the surface of the tile.
I try set_material_override, but the whole tile is highlighted, i want only its surface to be highlighted.
how can i do that ?