Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | apb1963 | |
Old Version | Published before Godot 3 was released. |
Note how in the below link/image the tiles from which I am choosing on the left - the bricks - are oriented horizontally, but when I use/paint them, they’re rotated 90 degrees so that they’re oriented vertically. Why? What’s the fix? Thank you in advance!
http://picpaste.com/wall_size_2017-03-20_18-21-58-E3KwqsEt.png
- Is your TileMap node rotated by 90 degrees?
- Is any of the parents of your TileMap rotated by 90 degrees?
- Did you press any “transpose” or “rotate” options on the top-right?
- Did you rotate anything in the tileset scene itself?
- Is it Godot 2.1.2?
Zylann | 2017-03-21 13:35
1-4) No.
5) 2.1.2.stable.official
Oddly, today it has fixed itself. Maybe it has to do with changing the node name from it’s original “TileMap” to “Tilemap”, or the fact that I added a script. I have no idea, but I repainted it and there’s no rotation. Weird.
apb1963 | 2017-03-21 22:20
The node name has no impact on this, even named TileMap (This naming is only relevant when you write it in GDScript without quotes).
You probably hit a rare bug…
Zylann | 2017-03-21 22:55