Tilemap Collision having a weird behavior

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:bust_in_silhouette: Asked By ddarkmoto


It seems to be that the collision shape in the tilemap editor isn’t behaving properly. Can anybody take a look at this? Thanks! I tried using rectangle and polygon, but it yields the same result.

:bust_in_silhouette: Reply From: sparkart

What version are you using?

I’m using 3.1 my friend.

ddarkmoto | 2019-08-08 07:25

What exactly is the problem? Is it not moving when you try to adjust the points?

sparkart | 2019-08-08 08:25

When I add a collision, the collision shape doesn’t fill the entire shape. I tried adjusting the points but the problem’s still there. My collision’s supposed to be square shaped, but it doesn’t appear that way. Please see the pic below for reference. Thanks!

ddarkmoto | 2019-08-08 08:43

Try deleting and re-adding the polygon.

sparkart | 2019-08-08 12:02

(this Answer should have probably been a comment)

Eric Ellingson | 2019-08-08 14:32