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Asked By
kitfox
I’m learning Godot and trying to create a simple scene with a TileMap. I was able to get me TileSet setup correctly, but seem to be unable to draw any tiles on my TileMap node. Every time I hold down the left mouse button and drag, it just pans the scene. Same when I press and drag any of the other mouse buttons. I have the pencil icon selected on the toolbar for the editor window, but it doesn’t help. Do I have to do something to let my mouse clicks can draw the tiles?
It’s a little finnicky right now, and if you’ve solved it great. Usually I select the tile i’m looking for and then press “p” or actually select the draw button, it’s annoying as I have to use this every time but I can’t think of a better solution at the moment.
Not sure if you solved it but for anyone else struggling, in my case exiting godot and then starting it again fixed the issue. I am using a Mac so I am not sure if that is somehow related.
Hi, I had the same issue, it was cuz I had another scene running as main I believe, so I changed the scene from project>project settings>run>and set the main as the current scene you are working on. This solved my issue
I figured it out without having to keep restarting.
Make sure you are in select mode (Q) at the top of your toolbar, or else even if you do all of the other right steps (Paint tool [D] and selecting the TileMap), it will not let you paint.
If the left click results in panning, that means you are probably in pan mode (G).