TileMap or Levels?

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:bust_in_silhouette: Asked By MarkKrowd


I’m actually working on a new project, it would be a kind of “open world” in 2D. For the graphics I’ll be working on a big drawing using Inkscape.
My question is: Is it better to export it as a TileMap (where every tile will be a unique big tile , 1000x1000 pix for example) or use a unique png for the entire game (or to separate it in X zones)? I think the first option is the best but I don’t know which will be the most appropriate using Godot.
Or is there a better option to do this?

Thanks in advance for your time.


For versatility, I would have big tilemaps for whatever places you want. While you can have a giant tilemap for the whole thing, it will be harder to change your graphics later on.

Ertain | 2019-07-27 17:05

Just so you know, the largest tile size you can have currently is 256x256 pixels

Eric Ellingson | 2019-07-28 06:42