Attention | Topic was automatically imported from the old Question2Answer platform. | |
Asked By | keblerson | |
Old Version | Published before Godot 3 was released. |
So i’m getting used to working with tilemaps on godot and i have stumbled into a problem.
I’m making rpg full topdown and the map is like the maps on tabletop rpg’s. And when i create a tile that isn’t a square it stays offgrid, i’m trying to make a tile of a wall that is 25 x 100 but when i use it in the tilemap the image appears two “blocks” away from the actual block in which my mouse is. And if i put the tile the sprite appears but the collision box go to two bocks away. Also there is a way to make a tilemap that accepts overlap between tiles and tiles of differente sizes? working with different layers (nodes) of tilemaps isn’t optimal.