|Topic was automatically imported from the old Question2Answer platform.
Let me explain: Our game is designed so that each game round lasts at least 1.5 seconds. However, somehow, 1 player is managing to perform up to 4 rounds per second, that is, much faster than projected.
Using Godot’s editor, the only way I could simulate this speed was by changing Engine.time_scale.
Any explanation for this?
What sorta game you making? I don’t understand exactly why this is necessary, just use a timer to check for when the round ends and stop it going to the next until then.
DevBadger10 | 2023-03-28 00:37
This is exactly the problem, there are already several timers that make each round of the game have at least 1.5 seconds, but a player is managing to make the moves in 0.25 seconds
dpensky | 2023-03-28 12:32