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I am trying to make a 2D top-down game (like Zelda: A link to the past) but I am struggling to find a good way to create depth .
By depth I mean that the player can be both partially behind and in front of another sprite. So, for example, that the player could be behind a block and be partially covered by it; and that he could be partially cover the statue if he is in front of it. Somehow the picture doesn’t seem to work on this post, so I uploaded an example picture here: Imgur: The magic of the Internet That probably explains the problem much better.
I know that I can use multiple nodes with sprites, but that feels really inefficient. Is there a better way?