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Asked By | azureDev |
I think the question is clear enough… But, here is the problem…
I’m making a mobile game with full touch input and it is quite hard for me because there aren’t many tutorial out there for Godot mobile games with touch input
Now the problem… I have a rotating wheel-like object that can be rotated 360 degree by player (2D Object, looks like a disc, so not 3D)
What should i do to make it possible for the player to spin the object left/right and up/down or maybe they will also spin their finger on the screen
Might be able to use InputEventScreenDrag for this, but the problem lies on how to detect the player’s gesture
Hopefully its not too confusing for you all kind people who is willing to help
Ohh… And before that… Thank you