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Asked By | joga |
I am making a game that has a scrolling transition like old 2d zelda.
During the transition, the game is paused and then unpaused once completed to keep entities from moving while the transition takes place.
The problem:
The touch screen buttons being used release when the game is paused. (event with pause mode set to ‘process’)
Does anybody know if there is a solution to this, or is this a limitation of the engine ?
Some code may be helpful to answer your question.
What are the touch screen controls? How are you pausing? What’s meant to happen during the transition? It’s probably not a limitation of the engine, likely just a limitation of the function you have your code within and/or how you are pausing.
Yuminous | 2021-07-08 09:25