Touch screen button released when paused

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:bust_in_silhouette: Asked By joga

I am making a game that has a scrolling transition like old 2d zelda.

During the transition, the game is paused and then unpaused once completed to keep entities from moving while the transition takes place.

The problem:

The touch screen buttons being used release when the game is paused. (event with pause mode set to ‘process’)

Does anybody know if there is a solution to this, or is this a limitation of the engine ?

Some code may be helpful to answer your question.
What are the touch screen controls? How are you pausing? What’s meant to happen during the transition? It’s probably not a limitation of the engine, likely just a limitation of the function you have your code within and/or how you are pausing.

Yuminous | 2021-07-08 09:25

:bust_in_silhouette: Reply From: doanhkorean

if the touch keys are paralyzed you can switch to joystick mode :smiley: