|Attention||Topic was automatically imported from the old Question2Answer platform.|
I have problem with understanding how transform is working inside of MultiMeshInstance (and propably in every other places).
I need to rotate my meshes inside of MultiMeshInstance by given degrees angle but only option avaible in this node is transform by matrix and I dont konw how to do that or use function like “rotated”.
On the picture you can see my object with wrong rotated “planks”. How can I rotate them to fit with this “rails”?
PS. When I’m trying to use
rotated(Vector3(-4, 0, -3), 90)
nothing happens but consol output shows a warning:
core\math\matrix3.cpp:751 - Condition ’ p_axis.is_normalized() ==
false ’ is true.
websterek | 2018-03-11 12:32
rotated(Vector3(-4, 0, -3).normalized(), 90)
volzhs | 2018-03-11 13:49
So silmple so awesome!!!
websterek | 2018-03-11 13:57