Transform values in parallax layer changing when switching scenes

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:bust_in_silhouette: Asked By mrspaceblock

Hello, I was play testing my game when I noticed that there was a gap between my background when my player went upwards, I managed to fix this when I changed the transform values on the parallax background node, back to zero.

Then I switched scenes to look at something else, then when I came back and ran the scene, the same problem came back, despite me having changed the values to zero a earlier. Then I noticed that whenever I switched scenes, the values would change from x 0 y 0 to x 0.583 y -91.431, with the only thing I had done was change scenes.

I’m currently having the same problem, did you manage to resolve?

CaloriferoBello | 2022-02-24 01:12

Yea, I’m still having the same problem. Haven’t resolved it yet

mrspaceblock | 2022-02-24 01:52

Wow I wasted hours troubleshooting due to this bug. I got my project to stop doing this by messing around with locking all parallax layer and child sprite nodes. Then after unlocking everything it seems fine now.

permster | 2022-09-02 02:20

:bust_in_silhouette: Reply From: Apr1cot

Duplictate, then delete the old one. This worked for me.