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Attention |
Topic was automatically imported from the old Question2Answer platform. |
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Asked By |
Sharon |
I want to render my game with a transparent background/no background at all so that my desktop of my computer is visible behind the game, is there a way to make that possible?
Thank you?
Window transparency is usually controlled by the window manager, I don’t know about windows but some linux desktops like lxde don’t support transparency. There are ways to fake transparency, you would likely need a separate script to run along side the game to do this.
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Reply From: |
Calinou |
This is possible since Godot 3.1. In the Project Settings, enable the following settings:
- Display → Window → Per Pixel Transparency → Allowed
- Display → Window → Per Pixel Transparency → Enabled
- Display → Window → Per Pixel Transparency → Splash (only if the splash screen requires it)
I tried doing this in my project to no avail. what other steps are necessary to achieve a transparent background?
1urker | 2019-08-30 01:47
You need to call get_tree().get_root().set_transparent_background(true)
first
sprite-1 | 2019-09-11 00:04
how would you toggle it off and on with a button in game?
davedabomb | 2020-04-21 18:13
This is awesome!
HeroicNate | 2020-09-12 17:59
To toggle it with an in-game button:
if... # button has been pressed:
get_tree().get_root().transparent_background = !get_tree().get_root().transparent_background
ClumsyDog | 2021-03-15 05:20
i dont think it works with 3,3
i am getting a black background
get_tree().get_root().set_transparent_background(true)
GNamimates | 2021-06-18 17:24
you will do get a black background when its in fullscreen or the window is covering the entire screen
GNamimates | 2021-06-18 17:24
I have the same issue as @GNamimates. It is not fullscreen and my window is not covering the entire screen
florxb | 2021-09-22 01:45
Well, enabling & allowing the Per Pixel Transparency and running this → get_tree().get_root().set_transparent_background(true)
did the job for me.
shreyk27 | 2022-01-09 17:06
Try changing it to Compatibility, It took me a while to figure that out.