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I’ve never messed around with Triplanar mapping before, but I get the idea of it from the doc’s and some examples outside of Godot.
But when I try to implement it in the engine, I’m clearly not understanding where the textures of all the different planes go in the SpatialMaterial. I know there’s the standard Albedo Texture that can be uploaded. I THINK that the other texture slot for Triplanar is the Detail_Albedo?(But then it seems to just overlay the texture on every axis like the original Albedo.)
I’ve never touched SpatialShaders and that type of scripting, so I don’t know if that’s the only way to make Triplanar work, but I really could use some guidance on this.
Maybe there’s a Godot tutorial for it that someone knows of?
Or if someone can hint at where I put all the textures for the Material to use on each axis?
Thanks a bunch.