I’m just wondering: is there a way to enable RTX raytracing and whatever the alternative from AMD will be called?
What about baked true raytracing? What are the ways to achieve the Mirror’s Edge 1 lighting, for example? Maybe it’s possible with the help of some external tools?
I’m very interested in learning more about what’s possible in Godot.
Baked lighting can make use of raytracing to produce high quality static lighting and ambient occlusion without the performance penalty, but no reflections. Godot has a LightmapGI node to produce baked lighting, I am not sure if it uses rays, but it looks much better than the default dynamic lights. Godot does not have real time ray tracing as a rendering option as of 4.3