Godot Version
Godot 3.5.3
Question
Hi all,
I’m trying to figure out how to implement a good moving platform. But I have this issue that the player is “attached” to the platform when I jump under it as you can see in the gif:
In the player script I’m not making any specific code run at is_on_ceiling().
I just move_and_slide_with_snap and I disable it when I jump.
You can try this issue in the level named “Test” here:
https://wootr0p.github.io/prototypes/traditional-platformer/
And you can look at the Player script here:
And at the moving platform code here:
How I can solve this issue in Godot 3?
Thank you in advance,
wootr0p