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I’m trying to create an image of a planet for the intro to a project I’m working on (my first game, or technically, my second first game, as the real first was lost in a major system snafu). I have several PNG files that are great images of a fake, habitable planet. But when I add them as done in a tutorial (step by step—see next bit), I get two different results. In the Inspector display, I get the view of the textured sphere as expected. In the actual view (camera), I get nonsense.
I followed these steps, right out of a tutorial:
- Create a new Spatial node
- Create a child node: mesh instance
- Create a child node of the mesh instance: CSGSphere (used that instead of NewSphereMesh per other tutorials)
- Click on Material in the Inspector, blank sphere appears
- Increased Lines and Rings to smooth out the sphere (also another tutorial)
- Click on the sphere; more options open
- Add planet texture to Albeto
In the tutorial, both the “preview” image in Inspector and the one in the 3D scene are identical. In MY case, I get the right image in the “preview”, but a bunch of bands in the sphere that don’t make any sense, as shown in the following image:
I’ve been trying to get this right for far too long…it’s way past time for me to ask for help.
Is there a reason for using a CSGSphere instead of a regular mesh instance sphere?
dari0us | 2020-10-10 08:03
Just that most of the other tutorials I saw used it. I’m just learning to use the 3D editor in Godot 3…2 … I figured, I’d learn it first and use it when I can, and learn (re-learn … I scratched the surface with Blender about 15 years ago) Blender when I have to use Blender.
JimG | 2020-10-10 11:47