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I’m really liking what I see with the UI elements in Godot, it’s looking perfect for my game (a Soccer management game with LOTS of UI stuff). Right now though, I’m really struggling to get to grips with the containers. I can see what they’re trying to do but I just can’t get the correct settings to get them to behave how I want them.
So for a simple example, I have two itemlists, which should be identical in size and take up half a screen each. If the screen expands etc I want them to stretch equally, one to the left, one to the right. I put them in a Hsplitcontainer but I just can’t find the right combination of set flags to get them to do this. I assume this is fairly common, so does anyone know the correct settings for this?