Unable to export to mobile in 3.3 due to apksigner error #1

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:bust_in_silhouette: Asked By pferft

Hi everyone,

obviously there’s a problem with exporting to mobile in Godot 3.3, which I encountered as well. 3.2.3 works flawlessly, but after three days I’m running out of ideas. 'apksigner' returned with error #1 is all I ever get.

I basically fresh-downloaded and installed everything related (open-jdk, android-studio, godot itself, except for windows…) and tried anything I could find on the net, but somewhere I have to be missing something.

After going through all this a year ago when I started with Godot I was sure I’d be able to set it up rather easily this time, but now I’m asking for help (along many other, as it seems). Can anybody provide a (still) beginner-friendly step by step approach for this? (These two couldn’t help me this time around: Exporting for Android — Godot Engine (stable) documentation in English
Godot 3 - How to export to Android in simple steps (Easy))

A lot to ask for, I know, but despair is forcing me… any help would be much appreciated.

See https://github.com/godotengine/godot/issues/48787.

Calinou | 2021-05-17 15:32

The link is broken (404)

pferft | 2021-05-17 15:34

Fixed by removing the period from the link itself (Q2A does this automatically).

Calinou | 2021-05-17 15:41

Thanks! I’ll look into this.

pferft | 2021-05-17 15:52

:bust_in_silhouette: Reply From: pferft

As it turned out, in Android Studio it was crucial to delete all versions other than those listet in the docs (Exporting for Android — Godot Engine (stable) documentation in English). Having some installed in parallel caused the troubles.