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Asked By | runapp |
Hi, I’m quite new to godot and tried to build a little drop-elimination game. I’ve add a StaticBody2D, with LineShape2D for its collision as the ground. However the RigidBody2D can actually cross the ground, and go below it.
Here’s a demo video: Animated GIF - Find & Share on GIPHY
Code is available at http://transfer.sh/U1UMT/lineshape2d-test.zip
Any ideas?