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I’m quite new to Godot, and am running into issues with Light2D. Since I’m unsure if I’m doing something wrong, I’m posting this question here before submitting a bug report.
A bit of background on the project:
Godot version: v3.2.1
Game type: 2D
Render engine: GLES3
Targeted platforms: Mac, HTML5
Development platform: Mac
In the project I’m working on, I have a KinematicBody2D with an attached Light2D. The light 2D has a PNG texture, a color and the mode is set to Add.
One of my target platforms is HTML5 (itch.io), so to get it running on Mac, I had to change the render engine to GLES2. Upon changing, I saw that the behavior for the light is completely different, so I’m unsure if this is intended behavior, something I’m doing wrong, or an issue to report.
Here’s a quick screencap of the difference. These are both running directly from Godot (within the editor the issue appears worse, but it’s a preview so unsure it’s really an issue):