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I have an area in 3D space that I would like to be able to move in the
_physics_process function and get any overlapping bodies. The speed is important because I don’t update the body every frame, only when an event happens that I need to use any overlapping bodies to process. I may be able to use
yield(get_tree(), "physics_frame") to do it, but I would prefer to do it on the same “frame” if possible.