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Hello. I was working on a system where the player’s speed would change how many particles are generated. I wrote the code and it works perfectly, except that everytime the player’s speed is updated, all the existing particles are instantly deleted. Is there a way to change that? Thanks in advance.
I had this same problem too a while back. I know this doesn’t answer any questions, but my solution was to avoid it entirely.
I have an idea though: what if you stop the Particle2D node from emitting, change the amount, and turn on emitting again in the same frame? I haven’t tried this, so sorry if it doesn’t work.
TheJokingJack | 2021-02-15 20:51
I update the Particles2D node.
findaeden | 2021-02-15 20:58
So it worked?
TheJokingJack | 2021-02-15 21:34
I think you should instance new particle system when you update values
Vikrant | 2021-02-17 04:18