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Asked By | Paul WOISARD |
Hello,
I would like use in func _physics_process(delta):
var bodiesHit = get_colliding_bodies()
So i used in func _ready():
set_max_contacts_reported(5)
In Godot 3.0 I haven’t any problem.
Now in Godot 3.0 I have a mistake :
Method 'set_max_contacts_reported' is not declared in the current class.
How to solved this ? please ?
To what node type this script is attached?
What type to you state in the “extends” line of your script?
Should be RigidBody or RigidBody2D.
Alternatively you could use: contacts_reported = 5
.
wombatstampede | 2019-03-16 14:39