Using C++ module without compiling whole engine code.

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:bust_in_silhouette: Asked By eaglecat
:warning: Old Version Published before Godot 3 was released.

Is it possible?

I use Linux, after a full build of the engine, when I rebuild, only modules and new modified parts of the engine are recompiled. So it appears for Linux users this is possible.

SupToasty | 2016-06-01 01:21

:bust_in_silhouette: Reply From: Calinou

Not yet. Currently, you will have to compile all the engine code to use a C++ module. But perhaps, there will be .dll/.so/.dylib support for dynamic libraries for use in development.

Will it be available for releases too? It would be very convenient for people who don’t develop in C++ / don’t want to rebuild all.

Zylann | 2016-05-31 12:39

How soon this is made?

GlaDosEvolution | 2017-01-07 13:31